Post-Apocalyptic
A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.
Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played | 2 times |
Cloned | 2 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |

HP Range102 - 255 (Avg: 179)
AC18
XP5900
Details
Size | Large |
Type | Dragon |
CR | 10 |
XP | 5900 |
Languages | Common, Draconic |
Defenses
Armor Class | 18 |
HP Range | 102 - 255 (Avg: 179) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Fire Breath
The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.
Multiattack
The dragon makes three attacks: one with its bite and two with its claws.