Post-Apocalyptic
A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.
Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played | 1 times |
Cloned | 2 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Gnoll
CR 0.5•Medium Humanoid

HP Range5 - 40 (Avg: 23)
AC15
XP100
Details
Size | Medium |
Type | Humanoid |
CR | 0.5 |
XP | 100 |
Languages | Gnoll |
Defenses
Armor Class | 15 |
HP Range | 5 - 40 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.