Pirate
a narrative-driven fantasy game blending exploration, diplomacy, and action.
Author's Note: Itharion is an archipelago of tropical beauty and ancient wonder, where islands range from towering volcanic peaks to vibrant coral reefs. Its people live in harmony with the ocean, guided by the Cycle of Tides, a philosophy that views life as an eternal rhythm of highs and lows. The sea is both life-giver and destroyer, harboring untold riches and hidden dangers, from krakens to ancient gods buried in the Abyss Below.
Itharion’s unity is maintained by the Tidebound Council, but rivalries between islands threaten to unravel their fragile peace. Meanwhile, strange occurrences—dying coral, shipwrecks with glowing relics, and ominous storms—suggest the sea is stirring in ways unseen for centuries.
I wanted to create a world that feels alive—where the ocean isn’t just a setting but a character, where choices ripple outward like waves, and where exploration is both wondrous and dangerous. Itharion blends the beauty of tropical paradise with the mystery of deep waters, inviting players to immerse themselves in a story that flows like the tides: ever-changing, beautiful, and full of secrets waiting to be uncovered.
Played | 1 times |
Cloned | 1 times |
Created | 82 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Description
master of stealth, deception, and agility. Skilled in the art of subterfuge, they excel at sneaking past guards, picking locks, and disarming traps. A quick wit and a sharper blade, Rogues can deal devastating damage when they catch their enemies off guard. They often operate in the shadows, using their cunning to outsmart foes and navigate the complexities of social interactions. Whether as a thief, assassin, or spy, the Rogue thrives on their ability to adapt and improvise in any situation.
Details
Hit Die | d8 |
Spellcasting | No |