UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Marinawk
CR 3Medium Monstrosity
Marinawk
HP Range60 - 105 (Avg: 83)
AC15
XP700

Description

The Marinawk is the final evolution of Flopix, a formidable creature that embodies the grace of a hawk with aquatic features. Known for its mimicry and control over winds, it is generally gentle but fiercely protective of its territory.

Details
SizeMedium
TypeMonstrosity
CR3
XP700
LanguagesUnderstands signals, mimics sounds/simple phrases, communicates via humming, whistles, and clicks.
Defenses
Armor Class15
HP Range60 - 105 (Avg: 83)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Control Winds (1/Day)

The Marinawk mimics the effects of the Control Winds spell (Save DC 13) for 1 minute, concentrated in a 100-foot radius centered on itself. It typically only uses this defensively.

Hypnotic Hum

The Marinawk can use its hypnotic hum to charm creatures, requiring a DC 13 Wisdom saving throw.

Multiattack

The Marinawk makes two attacks: one with its Talons and one with its Wing Attack.

Talons

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Wing Attack

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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