UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Cracklesap
CR 0.125Tiny Plant
Cracklesap
HP Range7 - 15 (Avg: 11)
AC13
XP25

Description

A small, gecko-like creature made of sawtooth oak bark, the Cracklesap has glowing sap veins that conduct electricity. Nocturnal and timid, it excels at camouflage, making it a master of stealth in forested environments.

Details
SizeTiny
TypePlant
CR0.125
XP25
LanguagesUnderstands Unamon signals, cannot speak.
Defenses
Armor Class13
HP Range7 - 15 (Avg: 11)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 2 (1d4) lightning damage.

Camouflage

The Cracklesap has advantage on Dexterity (Stealth) checks made to hide in woodland environments.

Static Cling

If the Cracklesap hits a creature with its Bite attack, the target must succeed on a DC 10 Strength saving throw or be unable to take reactions until the start of the Cracklesap's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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