Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range7 - 15 (Avg: 11)
AC13
XP25
Description
A small, gecko-like creature made of sawtooth oak bark, the Cracklesap has glowing sap veins that conduct electricity. Nocturnal and timid, it excels at camouflage, making it a master of stealth in forested environments.
Details
Size | Tiny |
Type | Plant |
CR | 0.125 |
XP | 25 |
Languages | Understands Unamon signals, cannot speak. |
Defenses
Armor Class | 13 |
HP Range | 7 - 15 (Avg: 11) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 2 (1d4) lightning damage.
Camouflage
The Cracklesap has advantage on Dexterity (Stealth) checks made to hide in woodland environments.
Static Cling
If the Cracklesap hits a creature with its Bite attack, the target must succeed on a DC 10 Strength saving throw or be unable to take reactions until the start of the Cracklesap's next turn.