UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Cryoul
CR 0.5Small Undead
Cryoul
HP Range13 - 25 (Avg: 19)
AC13
XP100

Description

A ghostly, reptilian Unamon born from souls lost to the cold. Its icy touch freezes victims and it is drawn to heat sources to prevent dissipation. It communicates through low-frequency sounds that create intricate ice patterns.

Details
SizeSmall
TypeUndead
CR0.5
XP100
LanguagesUnderstands Unamon signals, communicates via subsonic vibrations.
Defenses
Armor Class13
HP Range13 - 25 (Avg: 19)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Freezing Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.

Heat Drain

The Cryoul attempts to drain heat from a source (creature or object) within 5 feet. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or gain one level of exhaustion. If the target is a non-magical flame source, it is extinguished.

Incorporeal Movement

The Cryoul can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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