Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Description
Evolved from Cryoul, the Cryophant is a large, elephantine undead creature that embodies the essence of ice and cold. It often provides shelter to smaller Ice-types, using its icy armor to store thermal energy that it releases in powerful blizzards.
Size | Large |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understands Unamon signals, communicates via subsonic vibrations. |
Armor Class | 15 |
HP Range | 75 - 126 (Avg: 101) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Localized Blizzard (Recharge 5-6)
The Cryophant releases stored thermal energy as a swirling blizzard in a 30-foot radius around itself. Each creature in the area must make a DC 13 Constitution saving throw, taking 27 (6d8) cold damage on a failed save, or half as much on a successful one. The blizzard lasts until the start of the Cryophant's next turn.
Multiattack
The Cryophant makes two Tusk attacks.
Stomp
Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 17 (3d8 + 4) bludgeoning damage.
Tusk
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) cold damage.