UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Cryophant
CR 5Large Undead
Cryophant
HP Range75 - 126 (Avg: 101)
AC15
XP1800

Description

Evolved from Cryoul, the Cryophant is a large, elephantine undead creature that embodies the essence of ice and cold. It often provides shelter to smaller Ice-types, using its icy armor to store thermal energy that it releases in powerful blizzards.

Details
SizeLarge
TypeUndead
CR5
XP1800
LanguagesUnderstands Unamon signals, communicates via subsonic vibrations.
Defenses
Armor Class15
HP Range75 - 126 (Avg: 101)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Localized Blizzard (Recharge 5-6)

The Cryophant releases stored thermal energy as a swirling blizzard in a 30-foot radius around itself. Each creature in the area must make a DC 13 Constitution saving throw, taking 27 (6d8) cold damage on a failed save, or half as much on a successful one. The blizzard lasts until the start of the Cryophant's next turn.

Multiattack

The Cryophant makes two Tusk attacks.

Stomp

Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 17 (3d8 + 4) bludgeoning damage.

Tusk

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) cold damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service