UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Shocksteed
CR 6Large Fey
Shocksteed
HP Range90 - 150 (Avg: 120)
AC14
XP2300

Description

An Ethereal Unamon resembling a horse with large, green luminescent moth wings. Shy and elusive, found in misty woodlands. Can generate and store electricity. Known to be curious about human inventions involving light/electricity.

Details
SizeLarge
TypeFey
CR6
XP2300
LanguagesUnderstands Sylvan, Unamon signals, cannot speak.
Defenses
Armor Class14
HP Range90 - 150 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Attraction Pheromone

As an action, the Shocksteed can release a pheromone. Any Bug-type creature within 60 feet must succeed on a DC 12 Wisdom saving throw or be compelled to move towards the Shocksteed on its next turn.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) lightning damage.

Multiattack

The Shocksteed makes two attacks: one with its Hooves and one with its Shocking Horn (using antennae).

Shocking Horn

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 9 (2d8) lightning damage.

Static Discharge (Recharge 5-6)

The Shocksteed releases stored electricity in a 20-foot radius. Each creature in the area must make a DC 14 Dexterity saving throw, taking 22 (5d8) lightning damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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