Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Description
An ancient and powerful astral monstrosity resembling a blind rhinoceros made of stone, the Ryno is prone to sudden, furious charges triggered by disturbances. Despite its blindness, it possesses enhanced senses, relying on smell and vibrations to navigate its surroundings.
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | None |
Armor Class | 16 |
HP Range | 110 - 180 (Avg: 145) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Gore
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.
Relentless Charge
If the Ryno moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Resonant Horn Hum
While charging, Ryno's horn emits a low hum. Creatures with psychic sensitivity or other Fighting-type Unamon within 60 ft must succeed a DC 15 Wisdom save or have disadvantage on their next attack roll or ability check.
Stomp
Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 28 (4d10 + 6) bludgeoning damage.
Sudden Fury (Reaction)
When a creature the Ryno can perceive starts its turn or moves within 30 feet of the Ryno, the Ryno can move up to its speed towards that creature and make one Gore attack against it. After using this reaction, the Ryno might forget why it charged unless attacked.