Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Description
The Spookspew is a ghostly, jellyfish-like aberration that dwells in water, dripping a black, spectral energy substance that cools the air around it. With bioluminescent tentacles used for communication, it is a mysterious and eerie creature of the depths.
Size | Small |
Type | Aberration |
CR | 0.25 |
XP | 50 |
Languages | Understands Unamon signals, communicates via Bioluminescence patterns and subsonic vibrations. |
Armor Class | 12 |
HP Range | 10 - 22 (Avg: 16) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bioluminescent Signal
The Spookspew flashes its tentacles. Other Spookspew within 60 feet can understand the simple signal (e.g., danger, food).
Spectral Spew (Recharge 5-6)
The Spookspew ejects its black spectral substance in a 15-foot cone. The area becomes chillingly cold for 1 minute. Each creature in the area must make a DC 10 Constitution saving throw, taking 7 (2d6) cold damage on a failed save, or half as much on a successful one.
Toxic Tentacles
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) poison damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.