UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Spookspew
CR 0.25Small Aberration
Spookspew
HP Range10 - 22 (Avg: 16)
AC12
XP50

Description

The Spookspew is a ghostly, jellyfish-like aberration that dwells in water, dripping a black, spectral energy substance that cools the air around it. With bioluminescent tentacles used for communication, it is a mysterious and eerie creature of the depths.

Details
SizeSmall
TypeAberration
CR0.25
XP50
LanguagesUnderstands Unamon signals, communicates via Bioluminescence patterns and subsonic vibrations.
Defenses
Armor Class12
HP Range10 - 22 (Avg: 16)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bioluminescent Signal

The Spookspew flashes its tentacles. Other Spookspew within 60 feet can understand the simple signal (e.g., danger, food).

Spectral Spew (Recharge 5-6)

The Spookspew ejects its black spectral substance in a 15-foot cone. The area becomes chillingly cold for 1 minute. Each creature in the area must make a DC 10 Constitution saving throw, taking 7 (2d6) cold damage on a failed save, or half as much on a successful one.

Toxic Tentacles

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) poison damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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