UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Neurocowl
CR 1Small Monstrosity
Neurocowl
HP Range20 - 38 (Avg: 29)
AC14
XP200

Description

Evolved from Corvapse, the Neurocowl is a solitary and calculating creature that resembles a crow with a distinct purple hood. Its psychic receptors allow it to sense thoughts and emotions, and its gaze can induce mental paralysis in its prey.

Details
SizeSmall
TypeMonstrosity
CR1
XP200
LanguagesUnderstands Unamon signals, Telepathy 60 ft.
Defenses
Armor Class14
HP Range20 - 38 (Avg: 29)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Psychic Stun Gaze (Recharge 5-6)

The Neurocowl targets one creature it can see within 60 feet. The target must succeed on a DC 13 Wisdom saving throw or be stunned until the end of the Neurocowl's next turn as its mind is paralyzed.

Silent Flight

The Neurocowl makes no sound when it flies, allowing it to approach its prey undetected.

Talons

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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