Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range20 - 38 (Avg: 29)
AC14
XP200
Description
Evolved from Corvapse, the Neurocowl is a solitary and calculating creature that resembles a crow with a distinct purple hood. Its psychic receptors allow it to sense thoughts and emotions, and its gaze can induce mental paralysis in its prey.
Details
Size | Small |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | Understands Unamon signals, Telepathy 60 ft. |
Defenses
Armor Class | 14 |
HP Range | 20 - 38 (Avg: 29) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Psychic Stun Gaze (Recharge 5-6)
The Neurocowl targets one creature it can see within 60 feet. The target must succeed on a DC 13 Wisdom saving throw or be stunned until the end of the Neurocowl's next turn as its mind is paralyzed.
Silent Flight
The Neurocowl makes no sound when it flies, allowing it to approach its prey undetected.
Talons
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.