UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Faerumen
CR 7Medium Fey
Faerumen
HP Range80 - 135 (Avg: 108)
AC16
XP2900

Description

The final evolution of Venion, Faerumen is a fey creature that embodies the essence of ambient energy. It sustains itself purely on the energy around it, using its unique abilities to manipulate and absorb electrical and magical forces.

Details
SizeMedium
TypeFey
CR7
XP2900
LanguagesUnderstands Sylvan, Common, Unamon signals, Telepathy 120 ft.
Defenses
Armor Class16
HP Range80 - 135 (Avg: 108)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambient Energy Absorption

Faerumen doesn't need to eat or drink. If it spends 1 hour in an area with ambient electrical or magical energy, it regains 2d8 hit points.

Circuit Overload (Recharge 5-6)

Faerumen channels energy through its circuitry. Each creature within a 20-foot radius must make a DC 15 Dexterity saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much on a successful one. Creatures failing by 5 or more are also stunned until the end of Faerumen's next turn.

Energy Lash

Melee Spell Attack: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) force damage plus 9 (2d8) lightning damage.

Fey Charm

Faerumen targets one humanoid it can see within 30 feet. If the target can see Faerumen, it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys Faerumen's verbal or telepathic commands. If the target takes damage, it can repeat the saving throw, ending the effect on itself on a success. If the target successfully saves or the effect ends, it is immune to this Faerumen's Fey Charm for 24 hours.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service