Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range8 - 18 (Avg: 13)
AC14
XP25
Description
A small, metallic pigeon-like construct known for hoarding shiny objects. Its social hierarchy is based on the shininess of its feathers, and it navigates urban environments with ease, using light reflection for communication or distraction.
Details
Size | Tiny |
Type | Construct |
CR | 0.125 |
XP | 25 |
Languages | Understands Unamon signals, cannot speak. |
Defenses
Armor Class | 14 |
HP Range | 8 - 18 (Avg: 13) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Flash Reflect
As a bonus action, the Spelux angles its body to reflect bright light. One creature the Spelux can see within 30 feet must succeed on a DC 10 Dexterity saving throw or be blinded until the start of the Spelux's next turn. Requires a source of bright light.
Peck
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Shiny Hoard
The Spelux obsessively gathers small, shiny objects (coins, gems, metal scraps) in its designated nest or area.