Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range14 - 27 (Avg: 21)
AC13
XP50
Description
The Neuraphin is a small, dolphin-like aberration that thrives in aquatic environments. With its exposed human brain, it navigates and communicates through electromagnetic frequencies and psychic pulses, showcasing its unique blend of intelligence and adaptability.
Details
Size | Small |
Type | Aberration |
CR | 0.25 |
XP | 50 |
Languages | Understands Unamon signals, Telepathy 60 ft. (with other Neuraphin/Nauticorp) |
Defenses
Armor Class | 13 |
HP Range | 14 - 27 (Avg: 21) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Mind Bolt
Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 6 (1d6 + 3) psychic damage.
Neural Regeneration
If the Neuraphin takes psychic damage, it can use its reaction to regain hit points equal to half the psychic damage taken.
Psychic Pulse
The Neuraphin emits a psychic pulse. Other Neuraphin or Nauticorp within 60 feet receive a simple telepathic message (e.g., 'danger,' 'food,' 'follow').