UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Neuraphin
CR 0.25Small Aberration
Neuraphin
HP Range14 - 27 (Avg: 21)
AC13
XP50

Description

The Neuraphin is a small, dolphin-like aberration that thrives in aquatic environments. With its exposed human brain, it navigates and communicates through electromagnetic frequencies and psychic pulses, showcasing its unique blend of intelligence and adaptability.

Details
SizeSmall
TypeAberration
CR0.25
XP50
LanguagesUnderstands Unamon signals, Telepathy 60 ft. (with other Neuraphin/Nauticorp)
Defenses
Armor Class13
HP Range14 - 27 (Avg: 21)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Mind Bolt

Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 6 (1d6 + 3) psychic damage.

Neural Regeneration

If the Neuraphin takes psychic damage, it can use its reaction to regain hit points equal to half the psychic damage taken.

Psychic Pulse

The Neuraphin emits a psychic pulse. Other Neuraphin or Nauticorp within 60 feet receive a simple telepathic message (e.g., 'danger,' 'food,' 'follow').

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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