Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range45 - 75 (Avg: 60)
AC14
XP450
Description
Evolved from Neuraphin, Nauticorp is a larger, fish-like creature with its brain still exposed, featuring exposed internal organs. More aggressive and territorial than its predecessor, it uses psychic pulses from its organs to disorient prey. Solitary and melancholic, it embodies a corrupted sorrowfulness.
Details
Size | Medium |
Type | Aberration |
CR | 2 |
XP | 450 |
Languages | Understands Unamon signals, Telepathy 120 ft. (with other Neuraphin/Nauticorp) |
Defenses
Armor Class | 14 |
HP Range | 45 - 75 (Avg: 60) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Disorienting Pulse (Recharge 5-6)
The Nauticorp pulses psychic energy from its exposed organs. Each creature within 30 feet must succeed on a DC 14 Wisdom saving throw or have disadvantage on attack rolls and ability checks until the end of the Nauticorp's next turn.
Mind Lash
Ranged Spell Attack: +6 to hit, range 90 ft., one creature. Hit: 15 (2d10 + 4) psychic damage.