UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Sekhant
CR 0.125Tiny Construct
Sekhant
HP Range7 - 18 (Avg: 13)
AC16
XP25

Description

Evolved from Pharoant, Sekhant is a tiny construct that exudes an aura of control and manipulation. With its golden body and resilient steel-fiber exoskeleton, it commands Pharoant colonies through its unique stinger dances and docility-inducing venom.

Details
SizeTiny
TypeConstruct
CR0.125
XP25
LanguagesUnderstands Unamon signals, communicates via Stinger Dances.
Defenses
Armor Class16
HP Range7 - 18 (Avg: 13)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Stinger Dance

The Sekhant performs a complex dance with its stingers. Other Sekhant or charmed Pharoant within 30 feet understand the conveyed message (e.g., 'gather,' 'build,' 'defend').

Stinger Hand

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the target is a Beast or Construct of CR 0 (like Pharoant), it must succeed on a DC 11 Wisdom saving throw or be charmed by the Sekhant for 1 hour, obeying its non-harmful commands.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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