Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |

HP Range9 - 20 (Avg: 15)
AC12
XP25
Description
A baby griffin-like Unamon that uses its underdeveloped wings to create dust clouds for hunting small ground prey. It communicates through high-pitched whistles and clicks, and is sensitive to emotional energies, making it a curious and elusive creature.
Details
Size | Small |
Type | Monstrosity |
CR | 0.125 |
XP | 25 |
Languages | Understands Unamon signals, communicates via whistles/clicks. |
Defenses
Armor Class | 12 |
HP Range | 9 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Beak
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Dust Cloud Ambush
If on the ground, the Grifling can use its action to beat its wings, creating a 10-foot radius cloud of dust. The area is lightly obscured. Small or Tiny creatures on the ground in the area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the Grifling's next turn.
Talons
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d2 + 2) slashing damage.