Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range5 - 13 (Avg: 9)
AC15
XP10
Description
The Stad is a tiny, metallic tadpole-like construct that thrives in environments rich in electricity. It communicates through a series of mechanical clicks and whirs, absorbing ambient electricity to sustain itself.
Details
Size | Tiny |
Type | Construct |
CR | 0 |
XP | 10 |
Languages | Understands Unamon signals, communicates via mechanical clicks. |
Defenses
Armor Class | 15 |
HP Range | 5 - 13 (Avg: 9) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ambient Charge
If the Stad spends 1 hour near a source of electricity, it regains 1d4 hit points.
Metallic Camouflage
The Stad has advantage on Dexterity (Stealth) checks made to hide while motionless against a metal surface.
Tail Whir
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.