Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range17 - 30 (Avg: 24)
AC16
XP50
Description
Grumbo is a small, spherical elemental that embodies the essence of rock and earth. Perpetually grumpy, it roams the deserts in search of food, becoming increasingly irritable when unsuccessful in its quest.
Details
Size | Small |
Type | Elemental |
CR | 0.25 |
XP | 50 |
Languages | Understands Terran, Unamon signals, but only grumbles. |
Defenses
Armor Class | 16 |
HP Range | 17 - 30 (Avg: 24) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Grumble
Grumbo lets out an irritating grumble. Creatures within 10 feet have disadvantage on the next ability check they make before the end of their next turn.
Rollout
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If Grumbo moves at least 10 ft. in a straight line before hitting, the target must succeed on a DC 11 Strength saving throw or be knocked prone.