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Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |

Description
The Vesophry is a fiendish creature that embodies chaotic storm and electrical forces, combining the sleekness of an ethereal Unamon with the dark essence of Magmoroch. It is known for its paralyzing stinger and lightning-bolt wings, making it a formidable foe in battle.
Size | Medium |
Type | Fiend |
CR | 10 |
XP | 5900 |
Languages | Understands Abyssal, Auran, Unamon signals. |
Armor Class | 16 |
HP Range | 95 - 150 (Avg: 123) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) lightning damage.
Lightning Bolt (Recharge 5-6)
Vesophry fires a bolt of lightning in a 100-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 44 (8d10) lightning damage on a failed save, or half as much damage on a successful one.
Multiattack
The Vesophry makes two attacks: one with its Bite and one with its Stinger.
Static Trail
Vesophry leaves a trail of crackling static electricity as it flies. A creature that enters the space Vesophry occupied this turn must succeed on a DC 15 Dexterity saving throw or take 5 (1d10) lightning damage.
Stinger
Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute.