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Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Description
The Exvil is an amphibious aberration that lurks in toxic marshes, playing a vital role in neutralizing pollutants despite its dangerous nature. With its slick teal body excreting venomous mucus, it is both a menace and a guardian of its environment.
Size | Medium |
Type | Aberration |
CR | 4 |
XP | 1100 |
Languages | Understands Deep Speech, Unamon signals |
Armor Class | 14 |
HP Range | 60 - 95 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Leap
The Exvil can long jump up to 20 feet and high jump up to 10 feet, with or without a running start.
Multiattack
The Exvil makes two attacks with its Toxic Tentacles.
Toxic Tentacles
Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute by the suction cup toxin. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Venomous Mucus (Passive Aura)
Creatures starting their turn within 5 feet of the Exvil must succeed on a DC 13 Constitution saving throw or be poisoned until the start of their next turn.