Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |

HP Range9 - 20 (Avg: 15)
AC13
XP25
Description
Evolved from Nutlet, the Oaknette is a tiny plant creature that retains its connection to oak trees and possesses camouflage abilities. It is known for its playful nature and its ability to blend into its surroundings, making it a curious yet elusive creature in the forest.
Details
Size | Tiny |
Type | Plant |
CR | 0.125 |
XP | 25 |
Languages | Understands Sylvan, Unamon signals. |
Defenses
Armor Class | 13 |
HP Range | 9 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Acorn Defense
As an action, the Oaknette retracts into its cap. Until it emerges as a bonus action, its AC increases to 15, its speed becomes 0, and it has advantage on Dexterity (Stealth) checks made to hide among leaf litter or acorns.
Leaf Blade
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Seed Barrage (Recharge 6)
Ranged Weapon Attack: +4 to hit, range 20/40 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.