Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
Description
Evolved from Pineapuss, the Ananaconda is a large, serpentine Unamon with a pineapple-shaped head and a body covered in flames. It is adept in water, using its glowing head as a lure and bursts of flame to hunt, while building fire-resistant nests.
Size | Large |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Understands Ignan, Aquan, Unamon signals. |
Armor Class | 15 |
HP Range | 85 - 130 (Avg: 108) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) fire damage.
Constrict
Melee Weapon Attack: +7 to hit, reach 10 ft., one Large or smaller creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the anaconda can't constrict another target. While grappling, the target takes 5 (1d10) fire damage at the start of each of the anaconda's turns.
Flame Burst
(Recharge 5-6) The Ananaconda intensifies its flames. Each creature within 10 feet must make a DC 14 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much on a successful one.
Head Lure
In dim light or darkness, the Ananaconda's pineapple head emits a soft glow. Creatures with low INT might be drawn to it (GM discretion).
Multiattack
The Ananaconda makes two attacks: one with its Bite and one to Constrict.