Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range4 - 10 (Avg: 7)
AC11
XP10
Description
The Binot is a tiny construct resembling a pair of binoculars with legs, designed for observation. Its camouflage patterns allow it to blend into natural environments, making it an excellent scout.
Details
Size | Tiny |
Type | Construct |
CR | 0 |
XP | 10 |
Languages | Understands Unamon signals |
Defenses
Armor Class | 11 |
HP Range | 4 - 10 (Avg: 7) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Camouflage
The Binot has advantage on Dexterity (Stealth) checks made to hide in natural environments matching its pattern.
Observe
The Binot uses its action to carefully observe its surroundings, gaining advantage on its next Wisdom (Perception) check made before the end of its next turn.