UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Absequi
CR 0.5Small Fey
Absequi
HP Range16 - 30 (Avg: 23)
AC13
XP100

Description

The Absequi is a small, lemur-like fey creature with a gentle demeanor and a strong sense of loyalty. Known for their self-control and eagerness to please, they use their subtle psychic abilities to communicate and influence those around them, fostering harmony in their environment.

Details
SizeSmall
TypeFey
CR0.5
XP100
LanguagesUnderstands Sylvan, Common, Unamon signals, Telepathy 30 ft.
Defenses
Armor Class13
HP Range16 - 30 (Avg: 23)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Calming Presence (Recharge 6)

The Absequi emits a soothing psychic aura. One creature the Absequi can see within 30 feet must succeed on a DC 12 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature feels peaceful and cannot attack the Absequi.

Helpful Gesture

The Absequi uses the Help action as a bonus action.

Leaf Slap

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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