Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range16 - 30 (Avg: 23)
AC13
XP100
Description
The Absequi is a small, lemur-like fey creature with a gentle demeanor and a strong sense of loyalty. Known for their self-control and eagerness to please, they use their subtle psychic abilities to communicate and influence those around them, fostering harmony in their environment.
Details
Size | Small |
Type | Fey |
CR | 0.5 |
XP | 100 |
Languages | Understands Sylvan, Common, Unamon signals, Telepathy 30 ft. |
Defenses
Armor Class | 13 |
HP Range | 16 - 30 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Calming Presence (Recharge 6)
The Absequi emits a soothing psychic aura. One creature the Absequi can see within 30 feet must succeed on a DC 12 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature feels peaceful and cannot attack the Absequi.
Helpful Gesture
The Absequi uses the Help action as a bonus action.
Leaf Slap
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.