Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range15 - 28 (Avg: 22)
AC12
XP50
Description
Dan is a humanoid construct made entirely from a single piece of black, wiry material. It moves with a fluid grace, its long, slender limbs capable of flexible movement, but it lacks any distinct features such as eyes or a mouth, giving it an eerie, faceless appearance.
Details
Size | Medium |
Type | Construct |
CR | 0.25 |
XP | 50 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 15 - 28 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Entangle
The Dan attempts to wrap its wiry limbs around a creature within 10 feet. The target must succeed on a DC 12 Dexterity saving throw or be grappled (escape DC 10).
Wire Lash
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage.