Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range2 - 6 (Avg: 4)
AC11
XP10
Description
The Flamf is a tiny, fluffy creature known for its overwhelming cuteness. With its pink fur and heart-shaped nose, it captivates the hearts of those who encounter it, often leading to moments of joy and laughter.
Details
Size | Tiny |
Type | Fey |
CR | 0 |
XP | 10 |
Languages | Understands Sylvan, Unamon signals |
Defenses
Armor Class | 11 |
HP Range | 2 - 6 (Avg: 4) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Nibble
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Overwhelming Cuteness
As an action, the Flamf puffs up its fur. One creature the Flamf can see within 30 feet must succeed on a DC 12 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature is incapacitated by the Flamf's cuteness. The effect ends if the Flamf is harmed.