UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Prismanny
CR 5Medium Monstrosity
Prismanny
HP Range75 - 110 (Avg: 93)
AC16
XP1800

Description

Evolved from Scappy, the Prismanny is a powerful mantis shrimp-like monstrosity that exhibits a complex social hierarchy and maternal care. With bioluminescent spots for communication and luring, it is a formidable opponent in its aquatic domain.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
LanguagesUnderstands Aquan, Unamon signals
Defenses
Armor Class16
HP Range75 - 110 (Avg: 93)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bioluminescent Lure

As a bonus action, the Prismanny pulses its pink spots. Small beasts or fish within 30 feet attracted to light must succeed on a DC 10 Wisdom save or move towards the Prismanny on their next turn.

Crushing Club

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be stunned until the end of its next turn.

Multiattack

The Prismanny makes two attacks: one with its Serrated Spear and one with its Crushing Club.

Serrated Spear

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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