Urban Fantasy
Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.
Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye).
Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played | 5 times |
Cloned | 0 times |
Created | 72 days ago |
Last Updated | 33 days ago |
Visibility | Public |
HP Range7 - 16 (Avg: 12)
AC12
XP25
Description
A small, squirrel-like Unamon with a body covered in bright red, ink-like material that is mildly neurotoxic. It uses its paintbrush tail to mark territory with ink, forming a symbiotic relationship with the Inkitsu.
Details
Size | Tiny |
Type | Beast |
CR | 0.125 |
XP | 25 |
Languages | Understands Unamon signals |
Defenses
Armor Class | 12 |
HP Range | 7 - 16 (Avg: 12) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Ink Squirt (Recharge 6)
The Squibble squirts ink at one creature within 15 feet. The target must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. The target can use its action to wipe the ink off. If the ink hits skin, the target must also succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute (disadvantage on attacks/checks).
Tail Mark
The Squibble uses its tail to leave an ink marking on a surface.