UNA world illustration - Urban Fantasy theme
Urban Fantasy

UNA

J
JayXY7

Worlds born of gods, haunted by drama & Unamon. Explore the UNAverse.


Author's Note: Welcome to the UNAverse! This world blends urban settings, futuristic technology, strange creatures called Unamon, and powerful, flawed deities (like Ego and Id) born from cosmic concepts. Travel between the distinct worlds (like the misty Dusphoros, the bright city-world of Vaporia, the mechanical Pathos, or the hellish Kolanekros) is typically impossible without specific, rare abilities (like the Third Eye). Expect a mix of genres: exploring strange locations, investigating mysteries, interacting with unique species (Merpeople, Demons, Ghosts, Pathorians, Stars), potentially researching/battling/befriending Unamon (especially on Dusphoros), and getting caught in the cosmic drama of incredibly powerful, emotionally volatile beings. Themes of creation, family conflict, trauma, reality-bending, and the consequences of power are central. Feel free to lean into the emotional complexity of the characters and the often morally gray situations. The lore comes from various sources (prose chapters, music albums), so there might be thematic shifts or seemingly contradictory elements – embrace the beautiful chaos!
Played5 times
Cloned0 times
Created
72 days ago
Last Updated
33 days ago
VisibilityPublic
Xerberus's Devil Trigger
Level 6
Xerberus's Devil Trigger

Description

Tapping into the latent demonic power gifted by your creator, you undergo a painful transformation. Your form shifts, enhancing your physical prowess and elemental abilities, but potentially weakening your mental control or revealing your darker nature. While transformed, your AC increases by 2, you gain resistance to Fire, Cold, and Necrotic damage, and your melee weapon attacks deal an extra 1d8 damage of your choice (Fire, Cold, or Necrotic). You also gain a flying speed equal to your walking speed, have advantage on Charisma (Intimidation) checks, but disadvantage on Charisma (Persuasion) checks against non-Fiends. At the end of each of your turns, you must make a DC 13 Wisdom saving throw; on a failure, you must use your next action to attack the nearest creature. The transformation lasts for 1 minute, requires concentration, or until you end it as a bonus action. When the transformation ends, you gain one level of exhaustion.

Spell Details
Level6
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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