
Once a thriving crossroads of trade and cultivation, the Severed Valley has been cut off from the outside world for decades by a deadly miasma storm and supernatural disasters caused by the failed ascension of someone who aimed to reach the heavens. Within its borders, survivors fight for hope, power, and escape. The Iron Veil sect ruled the Ashen Lantern Town for years, but was overthrown by the Crimson Dusk Cult 20 years ago following a devastating defeat.
Played | 9 times |
Cloned | 6 times |
Created | 19 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (1719, -506) |
Once luxurious guest quarters reserved for visiting Iron Veil dignitaries, these chambers now serve as the Crimson Dusk Cult’s brutal prison. Comfortable beds replaced by filthy straw, hospitality twisted into torment. Here, traitors, rebels, and captives await punishment or indoctrination. Wards etched by the sect to protect honored guests now prevent desperate escape attempts, creating bitter irony as prisoners suffer beneath charms meant to ensure safety.
Dark, cramped stone cells line torch-lit corridors stained with damp and mold. Remnants of faded luxury—a carved wooden bedpost, torn silk banners, rusted tea sets—remain grotesquely juxtaposed against manacles and barred doors inscribed with glowing anti-escape wards. Chains rattle softly, mingling with occasional cries, whispers, or pleas echoing faintly from shadowy corners. Guards patrol silently, their footsteps a grim rhythm underscoring constant despair.