
Once a thriving crossroads of trade and cultivation, the Severed Valley has been cut off from the outside world for decades by a deadly miasma storm and supernatural disasters caused by the failed ascension of someone who aimed to reach the heavens. Within its borders, survivors fight for hope, power, and escape. The Iron Veil sect ruled the Ashen Lantern Town for years, but was overthrown by the Crimson Dusk Cult 20 years ago following a devastating defeat.
Played | 9 times |
Cloned | 6 times |
Created | 19 days ago |
Last Updated | Yesterday |
Visibility | Public |

Coordinates | (1106, -921) |
A crowded, smoky inn where weary laborers and families gather for cheap rice wine, watery stew, and a rare break from cramped homes. The cult allows the inn to operate so long as it serves as their unofficial listening post; informants mix with patrons, and every private booth hides a hidden sigil or peep-hole. Once a lively stop for Iron Veil disciples and merchants, now it is a place of muted laughter, careful whispers, and eyes that linger too long.
Timber beams blackened by decades of incense and cooking smoke; faded murals of cloud mountains barely visible behind cult posters and talisman tags. Lanterns cast gold light over crowded tables, and an altar to “approved” ancestors is watched by a cult steward. Low partitioned booths line the walls, but all privacy is illusion. Even the laughter here sounds practiced, thin, and wary—echoing the memory of better days.