Valthora world illustration - Fantasy theme
Fantasy

Valthora

D
Deathstar

A race to find the Scribe’s writings and perform the Rite of the Ashen Quill


Author's Note: Valthora is a fractured continent centered on the Ashen Crown, a volcanic mountain range with fiery peaks glowing in red and orange, its calderas pulsing with arcane energy. Surrounding it are five regions: the Ashborn Plains (North), a windswept expanse of ashen grass and jagged ridges; the Emberfall Wastes (Northwest), a desolate plain of cracked, sulfurous earth in sickly yellow-green; the Crimson Hollows (Northeast), a maze of red-stained canyons with an air of tension; the Shattered Coast (Southwest), a stormy shoreline of shipwrecks and leviathan bones in muted blues; and the Eldergrove Veil (Southeast), an enchanted forest of towering trees and vibrant wildlife, shrouded in mist with greens and golds. Once a unified kingdom, Valthora was torn apart by a cataclysm tied to the Scribe, a mysterious figure whose actions unleashed the Ashen Crown’s fury, leaving the land scarred and divided. Now, factions like the zealous Order of the Scribe, the fierce Ashborn Clans, the bloodthirsty Crimson Pact, the sea-faring Tideborn Covenant, and the protective Guardians of the Veil vie for control. A hidden power linked to the Scribe’s legacy drives conflict, with ancient writings and a forgotten ritual at the heart of their struggle, threatening to either heal or destroy Valthora. The land itself, hostile and alive with dark energy, challenges all who seek to shape its fate in this gothic fantasy realm.
Played7 times
Cloned0 times
Created
66 days ago
Last Updated
13 days ago
VisibilityPublic
Marvelous Pigments
Very RareGear (Wondrous Items)
Marvelous Pigments
Weight1.00 lb.

Description

Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The paint flows from the brush to form the desired object as you concentrate on its image. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain features-such as a door, a pit, flowers, trees, cells, rooms, or weapons- that are up to 10,000 cubic feet. It takes 10 minutes to cover 100 square feet. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Thus, painting a door on a wall creates an actual door that can be opened to whatever is beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as a diamond or a pile of gold), the object looks authentic, but close inspection reveals it is made from paste, bone, or some other worthless material. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything.

Details
TypeGear
CategoryWondrous Items
RarityVery Rare
Weight1.00 lb.
Cost0 Gold Pieces
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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