Valthora world illustration - Fantasy theme
Fantasy

Valthora

D
Deathstar

A race to find the Scribe’s writings and perform the Rite of the Ashen Quill


Author's Note: Valthora is a fractured continent centered on the Ashen Crown, a volcanic mountain range with fiery peaks glowing in red and orange, its calderas pulsing with arcane energy. Surrounding it are five regions: the Ashborn Plains (North), a windswept expanse of ashen grass and jagged ridges; the Emberfall Wastes (Northwest), a desolate plain of cracked, sulfurous earth in sickly yellow-green; the Crimson Hollows (Northeast), a maze of red-stained canyons with an air of tension; the Shattered Coast (Southwest), a stormy shoreline of shipwrecks and leviathan bones in muted blues; and the Eldergrove Veil (Southeast), an enchanted forest of towering trees and vibrant wildlife, shrouded in mist with greens and golds. Once a unified kingdom, Valthora was torn apart by a cataclysm tied to the Scribe, a mysterious figure whose actions unleashed the Ashen Crown’s fury, leaving the land scarred and divided. Now, factions like the zealous Order of the Scribe, the fierce Ashborn Clans, the bloodthirsty Crimson Pact, the sea-faring Tideborn Covenant, and the protective Guardians of the Veil vie for control. A hidden power linked to the Scribe’s legacy drives conflict, with ancient writings and a forgotten ritual at the heart of their struggle, threatening to either heal or destroy Valthora. The land itself, hostile and alive with dark energy, challenges all who seek to shape its fate in this gothic fantasy realm.
Played7 times
Cloned0 times
Created
66 days ago
Last Updated
13 days ago
VisibilityPublic
Conjure Fey
ConjurationLevel 6
Conjure Fey

Description

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends. The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don't violate its alignment. If you don't issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. If your concentration is broken, the fey creature doesn't disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can't be dismissed by you, and it disappears 1 hour after you summoned it. The DM has the fey creature's statistics.

Spell Details
Level6
Range90
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service