Vampire
A modern day Las Vegas setting for Vampire the Masqurade. Several Factions vie for power here.
Played | 2 times |
Cloned | 0 times |
Created | 50 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Sira
Level 1 Kindred Lasombra -
Sira is a Lasombra vampire with a tumultuous past, still needing to prove her worth to the Camarilla so they let her live, while also grappling with the complexities of her new unlife and unraveling the mysteries of her power to manipulate the shadow realm, which nobody seems willing to teach her least she becomes to powerful.
Details
Race | Kindred |
Class | Lasombra |
Level | 1 |
Alignment | |
Pronouns | She/Her |
Location | 3000, 1500 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
$ | 0 |
Blood Bags | 0 |
$ | 0 |
appearance
A tall, athletic woman with short, dark hair, Sira has soft blue eyes that seem to hold a depth of emotion. Her skin is pale, a stark contrast to her dark clothing, which consists of a fitted leather jacket and combat boots. She carries herself with an angsty caution, and her presence often disappears in a crowded room due to her affinity with the sahdows.
personality
Sira is fiercely loyal and protective, shaped by her past as a bodyguard. She possesses a strong sense of justice, but her experiences have made her wary of trusting others. She often speaks with a calm demeanor, but there is an underlying intensity in her gaze that reflects her turbulent past. Sira is determined to carve out her own place in the world, even if it means navigating the complexities of Kindred politics.
backstory
Sira was sired by a Lasombran Anarch to serve as a bodyguard, but her unlife took a dark turn when her sire was brutally killed by the Nightkind twins in Denver. Instead of being killed, she was put into torpor and delivered to the prince of Vegas due to the delicate truce between the Anarchs and the Camarilla. Now, she finds herself in a precarious position, needing to prove her worth and find a mentor to guide her through the treacherous waters of Kindred society.
Stats
Strength
12
Dexterity
14
Constitution
10
Intelligence
13
Wisdom
12
Charisma
15
Armor Class
12
Max HP
100
Speed
30
HP
100 / 100 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook