A modern day Las Vegas setting for Vampire the Masqurade. Several Factions vie for power here.
Played | 2 times |
Cloned | 0 times |
Created | 50 days ago |
Last Updated | 6 days ago |
Visibility | Public |
Description
A grotesque abomination born from the dark art of Tzmisce flesh-crafting, Moquhers Protector is a guardian of the sacred sanctum. It lurks in the shadows of the Vegas sewer system, ready to defend its domain against intruders with relentless ferocity. Is loyal to Moquher and Victus as her was gifted to Moquher by the Tzimsce and cannot harm either of them.
Size | Huge |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | understands Common and Abyssal but cannot speak |
Armor Class | 16 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) piercing damage.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 6) slashing damage.
Flesh Meld (Recharge 5-6)
The Moquhers Protector can merge with a creature it has grappled, dealing 27 (6d8) necrotic damage and potentially transforming the target into a lesser abomination under its control.
Multiattack
The Moquhers Protector makes three attacks: one with its bite and two with its claws.