
Grimdark
A world full of magic and wonder that is half diseased with The Mournshape on half the planet.
Author's Note: The planet is divided into two hemispheres:
The Luminous Half – Known as Elarion, this side flourishes with magic, beauty, and abundant life. Peaceful kingdoms, floating cities, songbirds and sunshine.
The Withered Half – Known as Ghalvarak, this half is cursed, overrun by The Mournshape. Dead forests, corrupted beasts, eldritch ruins, and a twilight sky.
Played | 6 times |
Cloned | 0 times |
Created | 83 days ago |
Last Updated | 44 days ago |
Visibility | Public |

HP Range175 - 175 (Avg: 175)
AC17
XP5000
Description
The Murmuring Graft is a massive, semi-mechanical construct stitched together by madness and ritual. It serves as a prophet of entropy, absorbing and reinterpreting the thoughts of the dead, emitting constant low whispers in a thousand tongues that can drive the unprepared to madness.
Details
Size | |
Type | Construct |
CR | 10 |
XP | 5000 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 175 - 175 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Mind Flay Pulse
The Murmuring Graft unleashes a 60-foot cone of psychic energy, forcing all creatures within to make a DC 16 Intelligence saving throw or take 45 (10d8) psychic damage and be stunned until the end of their next turn.
Voice Override
The Graft can target one creature it can see within 60 feet, forcing it to make a DC 16 Wisdom saving throw. On a failed save, the target is charmed and must follow a suggestion given by the Graft.