
Grimdark
A world full of magic and wonder that is half diseased with The Mournshape on half the planet.
Author's Note: The planet is divided into two hemispheres:
The Luminous Half – Known as Elarion, this side flourishes with magic, beauty, and abundant life. Peaceful kingdoms, floating cities, songbirds and sunshine.
The Withered Half – Known as Ghalvarak, this half is cursed, overrun by The Mournshape. Dead forests, corrupted beasts, eldritch ruins, and a twilight sky.
Played | 6 times |
Cloned | 0 times |
Created | 83 days ago |
Last Updated | 44 days ago |
Visibility | Public |

HP Range70 - 196 (Avg: 133)
AC14
XP5000
Details
Size | Large |
Type | Construct |
CR | 9 |
XP | 5000 |
Languages | understands the languages of its creator but can't speak |
Defenses
Armor Class | 14 |
HP Range | 70 - 196 (Avg: 133) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , , , |
Condition Immunities | , , , , , |
Actions
Haste
Until the end of its next turn, the golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.
Multiattack
The golem makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by an amount equal to the damage taken. The target dies if this attack reduces its hit point maximum to 0. The reduction lasts until removed by the greater restoration spell or other magic.