Virelune world illustration - Grimdark theme
Grimdark

Virelune

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quinn1005

A world full of magic and wonder that is half diseased with The Mournshape on half the planet.


Author's Note: The planet is divided into two hemispheres: The Luminous Half – Known as Elarion, this side flourishes with magic, beauty, and abundant life. Peaceful kingdoms, floating cities, songbirds and sunshine. The Withered Half – Known as Ghalvarak, this half is cursed, overrun by The Mournshape. Dead forests, corrupted beasts, eldritch ruins, and a twilight sky.
Played6 times
Cloned0 times
Created
83 days ago
Last Updated
44 days ago
VisibilityPublic
Zone of Truth
EnchantmentLevel 2
Zone of Truth

Description

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.

Spell Details
Level2
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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