
Grimdark
A world full of magic and wonder that is half diseased with The Mournshape on half the planet.
Author's Note: The planet is divided into two hemispheres:
The Luminous Half – Known as Elarion, this side flourishes with magic, beauty, and abundant life. Peaceful kingdoms, floating cities, songbirds and sunshine.
The Withered Half – Known as Ghalvarak, this half is cursed, overrun by The Mournshape. Dead forests, corrupted beasts, eldritch ruins, and a twilight sky.
Played | 6 times |
Cloned | 0 times |
Created | 83 days ago |
Last Updated | 44 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |