Virethar world illustration - Fantasy theme
Fantasy

Virethar

F
FAFTrevor

Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!


Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.** This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely! I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played33 times
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Created
59 days ago
Last Updated
31 days ago
VisibilityPublic
Illithid Mind Flayer
CR 7Medium Aberration
Illithid Mind Flayer
HP Range84 - 84 (Avg: 84)
AC15
XP2900

Description

The Illithid, or Mind Flayer, is a sinister aberration known for its insatiable hunger for brains. With its tentacled face and psionic abilities, it preys on the minds of the unwary, seeking to dominate and consume their intellect.

Details
SizeMedium
TypeAberration
CR7
XP2900
LanguagesDeep Speech, Undercommon, telepathy (30 feet)
Defenses
Armor Class15
HP Range84 - 84 (Avg: 84)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Extract Brain

The Illithid can attempt to extract the brain of a grappled creature. The target must succeed on a DC 15 Constitution saving throw or take 27 (6d8) piercing damage and die. The Illithid regains hit points equal to the damage dealt.

Mind Blast

The Illithid emits a powerful psychic wave in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d10) psychic damage and be stunned until the end of its next turn.

Tentacle

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) psychic damage. If the target is a creature, it must succeed on a DC 15 Intelligence saving throw or be grappled (escape DC 15). Until this grapple ends, the target is restrained.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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