Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Played | 33 times |
Cloned | 0 times |
Created | 60 days ago |
Last Updated | 32 days ago |
Visibility | Public |

Description
A powerful undead creature that feeds on the life force of the living, the Vampire commands dark magic and has a cunning intellect. Once a noble in life, it now rules its domain with an iron fist, instilling fear in all who dare to oppose it.
Size | Medium |
Type | Undead |
CR | 13 |
XP | 10000 |
Languages | Common, Infernal, and other languages depending on the vampire’s past life. |
Armor Class | 16 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | Necrotic, Slashing |
Damage Immunities | Poison |
Condition Immunities | Charmed, Frightened |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 10 (3d6) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or be drained of life, reducing its maximum hit points by the amount equal to the necrotic damage taken.
Charm
The Vampire targets one humanoid it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be charmed by the Vampire for 24 hours.
Claw
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The Vampire makes two attacks: one with its bite and one with its claws.