Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 60 days ago |
Last Updated | 32 days ago |
Visibility | Public |

HP Range105 - 105 (Avg: 105)
AC17
XP5000
Description
The Wildwood Guardian is a massive treant that roams the ancient forests, protecting the flora and fauna from those who would harm them. With a heart as wild as the woods themselves, it embodies the chaotic spirit of nature, often acting unpredictably to defend its domain.
Details
Size | Huge |
Type | Plant |
CR | 9 |
XP | 5000 |
Languages | Common, Druidic, Elvish, Sylvan |
Defenses
Armor Class | 17 |
HP Range | 105 - 105 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Animate Trees
The Wildwood Guardian can animate up to two trees within 60 feet of it, causing them to act as allies in combat for 1 minute.
Entangling Roots
The Wildwood Guardian can cause roots to erupt from the ground in a 20-foot radius centered on itself. Creatures in that area must succeed on a DC 18 Strength saving throw or be restrained for 1 minute.
Multiattack
The Wildwood Guardian makes two slam attacks.
Slam
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 6) bludgeoning damage.