Virethar world illustration - Fantasy theme
Fantasy

Virethar

F
FAFTrevor

Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!


Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.** This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely! I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played33 times
Cloned0 times
Created
60 days ago
Last Updated
32 days ago
VisibilityPublic
Chimera
CR 6Large Dragon
Chimera
HP Range100 - 140 (Avg: 120)
AC15
XP2300

Description

A fearsome creature with the body of a lion, the head of a goat protruding from its back, and a serpent for a tail. Its scales shimmer with a dark, iridescent hue, and its eyes burn with a malevolent glow.

Details
SizeLarge
TypeDragon
CR6
XP2300
LanguagesNone
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesFire
Damage ImmunitiesNone
Condition ImmunitiesFrightened
Actions

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5-6)

The Chimera exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.

Multiattack

The Chimera makes three attacks: one with its bite, one with its claws, and one with its tail.

Tail

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 4) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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