Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC14
XP700
Description
A malevolent undead creature, the Wight is a remnant of a once-living being, now bound to serve dark powers. It seeks to drain the life force of the living to sustain its own existence, often haunting graveyards and battlefields.
Details
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Common, Infernal |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | Necrotic |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Stunned |
Actions
Create Spawn
If a creature dies from the Wight's Life Drain attack, it rises as a Wight under the Wight's control at the start of its next turn.
Life Drain
Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.