Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range90 - 120 (Avg: 105)
AC15
XP3900
Description
A towering figure of ice and snow, the Frost Giant embodies the harshness of winter. With skin like frozen stone and hair resembling icicles, it commands the cold with a fierce and chaotic temperament.
Details
Size | Huge |
Type | Giant |
CR | 8 |
XP | 3900 |
Languages | Giant, Common |
Defenses
Armor Class | 15 |
HP Range | 90 - 120 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | Cold |
Damage Immunities | Poison |
Condition Immunities | Charmed, Frightened |
Actions
Frost Slam
The Frost Giant slams its massive fist down, dealing 3d10 + 8 bludgeoning damage and an additional 2d6 cold damage.
Ice Breath (Recharge 5-6)
The Frost Giant exhales a blast of icy wind in a 60-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 6d6 cold damage on a failed save, or half as much damage on a successful one.