Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range70 - 98 (Avg: 84)
AC12
XP1100
Description
A wailing spirit of a once-living being, the Banshee is a harbinger of death and despair. It roams the night, seeking vengeance for its untimely demise, leaving a trail of sorrow in its wake.
Details
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Common, Elvish, Infernal (but can’t speak) |
Defenses
Armor Class | 12 |
HP Range | 70 - 98 (Avg: 84) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Necrotic, Poison |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Stunned |
Actions
Life Drain
Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 27 (5d10) necrotic damage, and the Banshee regains hit points equal to half the damage dealt.
Wail of the Banshee
The Banshee emits a mournful wail. Each creature within 30 feet must succeed on a DC 14 Constitution saving throw or take 22 (4d10) necrotic damage and be frightened for 1 minute.