Virethar world illustration - Fantasy theme
Fantasy

Virethar

F
FAFTrevor

Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!


Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.** This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely! I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played33 times
Cloned0 times
Created
59 days ago
Last Updated
31 days ago
VisibilityPublic
Fomorian
CR 8Large Giant
Fomorian
HP Range90 - 120 (Avg: 105)
AC15
XP3900

Description

A twisted giant with a grotesque appearance, the Fomorian is a creature of chaos and malice. Its body is covered in warts and scars, and its eyes glow with a malevolent light, reflecting its dark intentions.

Details
SizeLarge
TypeGiant
CR8
XP3900
LanguagesGiant, Common
Defenses
Armor Class15
HP Range90 - 120 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesBludgeoning, Piercing, Slashing
Damage ImmunitiesNone
Condition ImmunitiesBlinded, Deafened
Actions

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) piercing damage.

Club

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 6) bludgeoning damage.

Dark Vision

The Fomorian can see in dim light as if it were bright light, and in darkness as if it were dim light, up to 60 feet.

Multiattack

The Fomorian makes two attacks: one with its club and one with its bite.

Terrifying Gaze

The Fomorian can target one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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