Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 59 days ago |
Last Updated | 31 days ago |
Visibility | Public |

HP Range21 - 21 (Avg: 21)
AC13
XP50
Description
A mischievous elemental creature born from the muck and mire of the earth, the Mud Mephit delights in causing chaos and confusion. It often lurks in swamps and muddy areas, using its powers to manipulate the terrain and ensnare unsuspecting travelers.
Details
Size | Small |
Type | Elemental |
CR | 0.25 |
XP | 50 |
Languages | Terran, Common |
Defenses
Armor Class | 13 |
HP Range | 21 - 21 (Avg: 21) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Mud Spray
The Mud Mephit hurls a glob of mud at a target within 30 feet, forcing them to make a Dexterity saving throw or take 2d6 bludgeoning damage and be blinded until the end of their next turn.
Muddy Terrain
The Mud Mephit can create a 10-foot square of difficult terrain in a space it can see within 60 feet, lasting for 1 minute.