Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 60 days ago |
Last Updated | 32 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1600
Description
The Air Elemental is a swirling mass of wind and energy, embodying the chaotic nature of air. It can manipulate the atmosphere around it, creating powerful gusts and storms that can disorient and damage foes.
Details
Size | Large |
Type | Elemental |
CR | 5 |
XP | 1600 |
Languages | Auran, Common |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Grappled, Prone, Restrained |
Actions
Gust
The Air Elemental can create a powerful gust of wind that pushes creatures back 15 feet and knocks them prone if they fail a Strength saving throw.
Lightning Strike
The Air Elemental can unleash a bolt of lightning at a target within 120 feet, dealing 3d10 lightning damage on a hit.
Whirlwind
The Air Elemental can create a whirlwind in a 20-foot radius centered on itself, causing all creatures in the area to make a Dexterity saving throw or take 4d6 slashing damage and be pushed 10 feet away.