Fantasy
Ruins, enchanted forests, and hidden secrets galore, all encompassed by a looming Infernal threat!
Author's Note: **TO AVOID SPOILERS, DON'T LOOK AT ANY SETTINGS OR INSPECT ANY CHARACTERS. IT'S BEST TO GO IN BLIND.**
This custom game has tons of races to choose from, as well as a multitude of NPC's and monsters to interact with. Get lost in the story of an internal struggle between infernal forces that are brewing deep within the land, or forge your own adventure, independent of what goes on entirely!
I personally recommend using Friends and Fables turn based combat feature, and due to the mass amounts of NPC's, locking game-changing/story-altering memories if you have the capability to do so. Some races have racial abilities that might come in handy, so make sure to ask Franz about it at the beginning of your game, and lock it into his memory as well!
Played | 33 times |
Cloned | 0 times |
Created | 60 days ago |
Last Updated | 32 days ago |
Visibility | Public |

HP Range27 - 27 (Avg: 27)
AC13
XP50
Description
Flumphs are gentle, jellyfish-like creatures that float gracefully through the air, using their tentacles to sense their surroundings. They are known for their benevolent nature and their ability to communicate telepathically with those they trust.
Details
Size | Small |
Type | Aberration |
CR | 0.25 |
XP | 50 |
Languages | Aquan, telepathy |
Defenses
Armor Class | 13 |
HP Range | 27 - 27 (Avg: 27) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Telepathic Communication
The flumph can communicate telepathically with any creature within 60 feet that understands a language.
Tentacle Strike
The flumph can make a melee attack with its tentacles, dealing 1d6 bludgeoning damage.